Gamedevtuts+ | Picking a Color Palette for Your Game’s Artwork

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A tutorial on Gamedevtuts+ on chosing a color palette for your models and some useful tools o create a palette.

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ShaderMap 2 – A map generator

With the coming of normal, specular and displacement maps to Second Life a map generator is an useful tool to add to your toolbox. ShaderMap 2 is one of such tools which sports an elegant and intuitive interface, ease of use and a low price tag of US$ 39.95. Currently ShaderMap is only available for Windows.

What is a map generator? A map generator is a tool that creates a set of images — called maps — which create special effects from an existing image. There are a number of tools to create maps, both free and commercial. ShaderMap is quite interesting for its ease of use and low price (only US$ 39.95). Check the video for an introduction, click the link to visit the web site: http://shadermap.com

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System Explorer | Keep Your System Under Control

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Today’s recommendation is a bit out of the ordinary. Quoting from the web site:

“System Explorer is a free, awards winning software for exploration and management of Windows system internals. This small software includes many useful tools which help you keep your system under control. With System Explorer you get also fast access to a File Database which helps you to determine unwanted processes or threats. System Explorer is translated into 21 languages and is available for download in installer and portable version.”

In short, this tool keeps your Windows system under control and gives you easy access to a number of system tools. But there is a special perk that makes this tool interesting to Second Life users: it includes a memory cleanup processor. Viewers often have memory leaks and system memory is not always released when the viewer is stopped. This tool can help recovering that memory.

At this time memory cleanup is on-request only, hopefully in the future there will be an option to automatically clean up the memory based on a threshold.

This tool is free (donations are welcome) and only for Windows XP, Windows Vista or Windows 7. Click the link to visit the site.

Lightworks

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Quoting the web site: “Lightworks is a free open source, Academy and Emmy award winning professional-grade editor with over 20 years of history in the film and broadcast industry. Having cut hundreds of films such as Pulp Fiction, The Departed, Centurion and Shutter Island, it includes a full feature set of editorial tools — from advanced trimming and media management, to stereoscopic support and realtime effects including multiple secondary colour correctors. Lightworks has an advanced effects pipeline, utilizing the power of your GPU. And with support for up to 2K workflows with realtime effects, it is the most advanced editing application available.”

World Machine | Terrain Generator

World Machine is a terrain generator that can generate .RAW files for Second Life. World Machine Original grew to become a highly popular application for the creation of landscapes and realistic looking geological features. World Machine 2 builds upon its predecessor and introduces a great set of new tools to enhance the way you create and texture your terrain.

Bricks’n’Tiles | Seamless Architectural Texture Generator

Bricks'n'Tiles - Easy creation of seamless architectural textures

Bricks’n’Tiles is designed to create photorealistic textures for high quality 3d content by using advanced texture synthesis algorithms. If you have a picture of a brick wall you can now make your own perfectly seamless brick wall texture in a couple of minutes. See how it works…

Features

Bricks’n’Tiles covers many regular and irregular brick or tile patterns and even provides support for Bump Maps and Normal Maps! All kinds of architectural textures (such as brickwork, masonry, wood boards, roof or floor tiles, parquet and stonework) are provided in an easy-to-understand user interface. It’s a real timesaver if you need realistic, natural-looking textures for architectural models or game environments! See all features…

 

 

Who uses Bricks’n’Tiles?

Architects who want to render their buildings with exactly the same look-and-feel as real brick walls or floor tiles would have.

Game Developers who want to create seamless wall, floor and roof textures with bump maps and specular maps faster than with completely hand-crafted brick textures.

3D Artists who want to have full control over the mood of the scene rather than spending their time with manually creating and adjusting every texture map.

Click here to see some sample images!

Architectural model textured with seemless stonework maps

Click on the link to read the full article.