Blender Arsenal | Blender 2.67 How to TexturePaint tutorial, using blender and gimp, Part 1

This gentleman who goes under the moniker Blender Arsenal has published a two parts video tutorial on how to use the TexturePaint feature with Blender 2.67 and Gimp. This video is first part of the tutorial. Here is part 2.

CGTuts+ | How to Hand Paint Convincing Metal Textures

[blip.tv http://blip.tv/play/g8M5gbLXEAA.m4v%5D

This video tutorial on how to hand paint a metal texture will have your jaw drop. There is a lot to learn from this video. Please visit the the CGTuts+ site to download the video.

KatsBits | Alpha Transparency Texture basics in Blender 3D

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This tutorial by web site KatsBits explains how to get alpha-channeled transparent textures with Blender 2.5+ right.

“Getting alpha-channeled transparent textures to correctly display in Blenders main 3D View has always been a bit tricky to do because of the ‘real time’ nature of the feature. It needn’t be however, as the following tutorial explains, it is generally and relatively straightforward to get semi-opaque or fully transparent textures set-up to display correctly depending on the type of transparency required in the main work zone. The following tutorial discuses the two main approaches to getting transparency to correctly display in the 3D View.”

Canned Mushrooms | Blender 2.5 Training on Texture Materials and Mapping

As a total noob at 3d modeling and struggling my way to learn the intricacies of Blender, I am always on the lookout for useful tutorials. There are parts of the modeling workflow that are still hazy to me, and one of them is texturing. Some days ago as I was searching for some information on texturing a model I happened to find an old post in the Second Life Mesh Forum by Ashasekayi Ra where she recommended Jason Welsh’s (aka Canned Mushrooms) video tutorials on texture materials and mapping in Blender. In her words: “I’d highly recommend the Canned Mushroom Blender texturing series. It is extremely thorough and has a class type structure.”

This is the most complete course on texturing and mapping in Blender that I have ever found so far, a real gem. Over 14 hours in 106 videos available on YouTube, also available on DVD. Highly recommended.

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ShaderMap 2 – A map generator

With the coming of normal, specular and displacement maps to Second Life a map generator is an useful tool to add to your toolbox. ShaderMap 2 is one of such tools which sports an elegant and intuitive interface, ease of use and a low price tag of US$ 39.95. Currently ShaderMap is only available for Windows.

What is a map generator? A map generator is a tool that creates a set of images — called maps — which create special effects from an existing image. There are a number of tools to create maps, both free and commercial. ShaderMap is quite interesting for its ease of use and low price (only US$ 39.95). Check the video for an introduction, click the link to visit the web site: http://shadermap.com

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