Central Dauphin High School | Free Blender Basics Classroom Tutorial eBook

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Apparently there are quite a few free ebooks out there on the web. This is the third find in a few days. This free ebook is authored by James Chronister and it is available through the website of the Central Dauphin High School.

There are two editions available: the 3rd edition covers version 2.49, the 4th edition covers version 2.5/2.6. I checked the 4th edition, at first glance the book covers lots of topic in 24 chapters and 178 pages. It comes with color pictures while some video tutorials are available on the web. The file is in the usual PDF format.

The download page is a bit crowded, so you’ll have to visually scan the page to find the link to download the book. Also available on the page are links to a material library and a 3D trees library. A translation of the book in Russian (no edition specified) is also available.

BlenderCourse.com | Free Blender 3D Tutorials eBooks in English and Dutch

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via blendercourse.com

BlenderCourse Basics is a free PDF ebook written by Bas van Dijk  with over 120 pages of exercises and teaches you how to work with Blender 3D. You are being guided through every step in the course exercises. The large amount of screenshots, ensures you do every step correct. Beside the ebooks in PDF format, BlenderCourse also offers you all the source files, which allows you to check how to fulfil the exercises when you are struck during a chapter.

Course material

  • PDF document with the complete course
  • .blend files sorted per chapter
  • Rendered results for each .blend file

The ebook is available in English and Dutch. Click the above link to reach the site.

BlenderWiki | Free eBook for beginners: An introduction to BLENDER 3D

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This free eBook is available on BlenderWiki, the wiki site that acts as the online documentation for Blender. Written by John Blain and aimed at beginners, the book is 305 pages long and covers all the major topics on Blender from version 2.54 and up.

At first site the book looks good and it is accompanied by several color images. As those who purchased any of the printed books on Blender know, this detail alone arguably makes the book better than several of the printed books out there.

The book is focused on the Windows version of Blender. It is a downloadable file in PDF format. Click the above link to go to the download page.

Packt Publishing Technical & IT Book and eBook Store | Blender 2.5 HOTSHOT Book & eBook

A new book on Blender by Packt Publishing. This book is based on the Blender 2.5 version sporting the new interface.

Open Source

Challenging and fun projects that will push your Blender skills to the limit

John E. Herreño

Blender 2.5 HOTSHOT

Overview of Blender 2.5 HOTSHOT

  • Exciting projects covering many areas: modeling, shading, lighting, compositing, animation, and the game engine
  • Strong emphasis on techniques and methodology for the best approach to each project
  • Utilization of many of the tools available in Blender 3D for developing moderately complex projects
  • Clear and concise explanations of working in 3D, along with insights into some important technical features of Blender 3D
  • Projects that you can tweak yourself to create magnificent finished models. Have a look at Chapter 9 and Chapter 10 and see for yourself.
  • Here is a video detailing the projects included in the book:
  • eBook available as PDF and ePub downloads and also on PacktLib
[ Detailed Information ]
Language : English
Paperback : 332 pages [ 235mm x 191mm ]
Release Date : June 2011
ISBN : 1849513104
ISBN 13 : 978-1-84951-310-4
Author(s) : John E. Herreño
[ In Detail ]
Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. Move beyond basic tasks in Blender 3d and dive into more challenging territory. Ditch simple boring characters in favor of creating more detailed, visually rich, and polished results.

We will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we’ll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough.

Since each chapter is a complete project you’ll also learn to create very nice materials, including multi-layered textures and the usage of color ramps to achieve special effects. On the lighting part you’ll be learning various tricks to control how each light behaves and affects the scene, along with some basic setups for common situations. On the modeling part you’ll be working both on mechanical and organic objects, learning some key concepts along the way.

Compositing is widely used to take normal renders to the next level and add some nice special effects like glare. You will even have the opportunity to write some Python code for the game engine. Finally, you’ll work on creating a snail using some advanced texturing tricks and compositing it into real footage.

Create very cool scenes from scratch and learn basic concepts and good techniques along the way

What you will learn from this book :

  • Complex shading techniques, including the usage of the material’s node system.
  • Combine computer generated images with live footage using compositing techniques.
  • Basic methodology for creating an armature, setting it up, skinning a model and animating it.
  • Useful tools, along with some tips and tricks for architectural rendering.
  • Smart and powerful usage of procedural textures.
  • Improve the final result of your renders with the compositing system.
  • Set up configuration and code for the Blender Game Engine, such as logic bricks and Python scripts.
  • Reuse data from external .blend files by means of the library system.

Approach

Using a projects based approach you will learn fun and challenging aspects of Blender 3D development. With each project you will be able to show off a creation that utilizes Blender 3D maximum potential.

Who this book is written for

If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters living in box-like scenes to creating more detailed, visually richer, and more polished results then this book is for you. It will give you a good idea of the amount of complexity required for real-world projects and help you in deciding what area you are going to specialize in later on.

This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D.