3D Artist | Tutorial: Fabric for furniture

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This tutorial by Chris McMahon on the 3DArtist web site shows how to create fabric for furniture with 3ds Max and Photoshop. The techniques explained here can be applied to other 3D modeling tools as well.

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BlenderNation | Bone Layer Manager Add-on

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This bone layer manager add-on for Blender looks like as it may be quite useful for Second Life creators who work with rigged skeletons. What the script does:

  • set name of layer
  • select bone on layer
  • lock bone on layer
  • move bone to layer
  • automatic creation of bone group of the bone in the layer with random color assignment
  • select the protected layer for the link exportation.

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3D World | Expert games tips: Generate more effective level of detail models

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This article by Antony Ward on the 3d World site offers some valid tips on creating LOD (level of detail) for your models. What Antony describes is a technique commonly used in games to reduce the number of polygons in a model when the camera moves away. This technique is supported in Second Life and it is required if you want to reduce the LI (land impact) of your model.

The article is generically aimed at Maya but most of the tips offered can be applied to all 3D modeling tools. If you are in doubt that anyone of the tips in the article may not apply to Second Life I recommend you ask for details in the Second Life Mesh Forum.

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Canned Mushrooms | Blender 2.5 Training on Texture Materials and Mapping

As a total noob at 3d modeling and struggling my way to learn the intricacies of Blender, I am always on the lookout for useful tutorials. There are parts of the modeling workflow that are still hazy to me, and one of them is texturing. Some days ago as I was searching for some information on texturing a model I happened to find an old post in the Second Life Mesh Forum by Ashasekayi Ra where she recommended Jason Welsh’s (aka Canned Mushrooms) video tutorials on texture materials and mapping in Blender. In her words: “I’d highly recommend the Canned Mushroom Blender texturing series. It is extremely thorough and has a class type structure.”

This is the most complete course on texturing and mapping in Blender that I have ever found so far, a real gem. Over 14 hours in 106 videos available on YouTube, also available on DVD. Highly recommended.

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ShaderMap 2 – A map generator

With the coming of normal, specular and displacement maps to Second Life a map generator is an useful tool to add to your toolbox. ShaderMap 2 is one of such tools which sports an elegant and intuitive interface, ease of use and a low price tag of US$ 39.95. Currently ShaderMap is only available for Windows.

What is a map generator? A map generator is a tool that creates a set of images — called maps — which create special effects from an existing image. There are a number of tools to create maps, both free and commercial. ShaderMap is quite interesting for its ease of use and low price (only US$ 39.95). Check the video for an introduction, click the link to visit the web site: http://shadermap.com

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