Creating normal maps from a high resolution model is a common task in a game developers work flow. It can add an extra level of detail that otherwise would be impossible within a game environment. This tutorial will be showing you how to create normal maps in Blender 2.5. The process used to do this is called “baking”, it enables to project all of the detail from a high resolution model onto a low resolution, or lowpoly game model, to create the normal map. Click the link to read the full article.