This video tutorial by Three Guides in Byzantium explains how to use Poser 7 to make poses for Second Life and OpenSim.
The LoopTools add-on is a powerful script containing a collection of tools to aid mesh modelling in Blender 2.5. Click the link for further information on where to download the addon.
The third part of the tutorial by Aimesi on how to use sculpties to make fashion items is now available.
Virtual Architecture 101 is an interactive, self guided educational project that teaches visitors about architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects. The installation also includes several case studies of education-related projects, and offers specific tips, tricks and techniques drawn from over 5 years of experience designing virtual environments. It is not intended to be an all-inclusive resource, but to simply provide a sample overview of design basics.
Designed and developed by Jon Brouchoud http://www.jonbrouchoud.com
Hat tip to Mickey Vandeverre for the lead.
Machinimasound provides free creative commons licensed music for machinima producers.
Artisan is a plugin for SketchUp, an organic toolset that works pretty much like the terraforming tool in Second Life. It’s a commercial product, price is US$39.00.
Quoting from the web site:
Artisan is a set of powerful organic modeling tools. It builds upon the subdivision tools in Dale’s previous plugin, Subdivide and Smooth, and adds new tools to SketchUp that provide unprecedented control over complex high-poly forms.
While subdivision modeling is the core of the plugin, the sculpting and soft transformation tools allow you to take your models even further. Artisan gives you the power to model things that were previously not possible in SketchUp.
Inara Pey has a tutorial on the use of media and privacy in Second Life. Quoting from her blog:
“While the media capabilities in the Viewer are very flexible, it is important to remember that they can also be used by others to capture information about yourself without your knowledge – and that this information can easily be transmitted to databases outside of Second Life and outside of Linden Lab’s control.”
Click the link to visit her blog.
Quoting from the web site:
“Ambient Occlusion is a form of indirect top-down global lighting. In practice it gives the impression that an object, objects or scene are lit by a hemispherical soft, diffuse (indistinct) light source that approximates the way real light reflects, bounces and affects objects and surfaces based on their proximity and orientation to each other and the ambient light source – the closer an object or surface is to its neighbours, the more light it blocks, and vice-versa. This results in surface ‘shading’ rather than the surface ‘shadows’ typical of standard ‘localised’ lighting (like a spot light for example).”
This two parts tutorial will explain everything you need to know about baking ambient occlusion to your models with Blender 2.5.